
- #STAR WARS KNIGHTS OF THE OLD REPUBLIC II THE SITH LORDS PC#
- #STAR WARS KNIGHTS OF THE OLD REPUBLIC II THE SITH LORDS OFFLINE#
And while there are some big, important things to be done pretty much anywhere you go, they're usually composed of fetch-and-carry or assassination tasks. Some seemingly unimportant missions can lead you towards important clues or have consequences that resonate through the game. As you land on each of the planets in the game you'll have the chance to get involved in local affairs while also making progress towards your overall goal. Talk about an anti-climax.Īfter you get your bearings, you'll have your very own starship in which you can tool about the galaxy trying to run from your pursuers and hunt down your own prey. Once you manage to find the parts you need, a character on your ship just makes it for you. I respect that holding it back makes it more meaningful and dramatic once you do get it, but it's not like the developers bother to add anything dramatic around its acquisition.
#STAR WARS KNIGHTS OF THE OLD REPUBLIC II THE SITH LORDS PC#
I had played the Xbox version already and it still took me a good 12 hours to get the lightsaber in the PC version. I'm still ticked off that it takes so long to get your lightsaber. Though the game starts out at an agonizingly slow pace, once you get past the first few hours, things start to pick up. Given the similarity in the games' openings, I was glad to see there wasn't another surprising revelation waiting for you at the end this time. Players of the original game might be disappointed that this game pretty much follows the same structure the recycling of the "who am I?" angle was a bit of a let down. Though it's not a requirement by any means, Knights of the Old Republic II will surely mean more to those who have finished the first game, particularly so given the game's frequent mention of the relationship between Revan and Malak.

Gamers who haven't played the original won't necessarily feel lost here but the new story does build on events and characters from the previous game. A seemingly unimportant incident at the beginning of the game ripples throughout the galaxy and sparks events that could lead to the collapse of the existing political and social order. Suffice it to say that you're being hunted down by one group of enemies, while also tracking down a second group who, at least superficially, also seem to be your enemies. I'll omit any summary of the story here since the surprise in discovering what's happening and why is one of the main pleasures of the game. You again start as a slightly amnesiac Jedi who has to puzzle out his past while navigating the complex moral responsibilities presented by the latest threat to the galaxy. The story picks up five years after the events in the original game.

But that's not surprising given the request we made after finishing the first game. There are some new surprises here and there but the developer's playing it safe by sticking to the same model. Though developed by Obsidian this time around, this sequel to 2003's Game of the Year won't seem too terribly different to players of the original.
#STAR WARS KNIGHTS OF THE OLD REPUBLIC II THE SITH LORDS OFFLINE#
Well we finally have a new offline fix in Star Wars Knights of the Old Republic II: The Sith Lords.
